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Old Mar 08, 2011, 02:54 PM // 14:54   #1
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Default Fourth Necro

What would be some good ideas for a fourth necro? I was thinking an additional minion master, but with stronger minions like flesh golem, instead of weaker minion bombs. And also have him carry additional restoration spirits, but that role would be better suited by bringing razah along.

I use both sabway and discord so a fourth necro that could fit in either team would be ideal.
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Old Mar 08, 2011, 04:38 PM // 16:38   #2
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Is better not to use a fourth (or any more) necro, stick to 3 with either discordway or sabway (1 curses, 1 MM, 1 healer with either discord on them all, or SS, SV + a Minion elite).

For the remaining heroes stick in a pair of rits with SoS + Sig of Ghostly Might each with a resto splash for some heals, then for the last two spaces try a pair of mesmers with panic + ineptitude.

After that, the game will become stupidly easy. Just switch the necros between discord or sabway based on what works better in whatever your doing. The only challenging thing left will be UW and DoA, and maybe some of the dungeons.
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Old Mar 08, 2011, 04:39 PM // 16:39   #3
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You honestly shouldn't have room in your party for a fourth necro. 2 Rita and 2 mesmers should be a staple of your team
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Old Mar 08, 2011, 04:39 PM // 16:39   #4
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if u running discord, bring another discord <-- but dont run discord, its kinda meh....

if ur running sabway, bring a PI/Panic, Ineptitude or Fevered dreams (depending on ur class), a SoS Rt, and an ST/SoGM.... i wouldnt really bring a 4th nec with that considering sabway kinda covers all the necro stuff ya need (SS, enfeebling, minions, infinite energy healer)
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Old Mar 08, 2011, 04:41 PM // 16:41   #5
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As mentioned earlier I would use a spirit build of some kind. It is more versatile in areas without corpses. Also, it is unclear if you are one of the necros. If you play a necro I would go with some kind of AP caller build. Since you already use Discrodway it would synergize well with what you are already comfortable with.
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Old Mar 08, 2011, 04:49 PM // 16:49   #6
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why does everybody think that mesmer hero's are staple's now in herobuilds!? Can somebody please explain why so i get it ....
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Old Mar 08, 2011, 05:17 PM // 17:17   #7
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Originally Posted by nightschroud View Post
why does everybody think that mesmer hero's are staple's now in herobuilds!? Can somebody please explain why so i get it ....
Probably because Panic + Ineptitude can completely lock down entire waves of enemies, ultimately making your job all that easier by taking considerably less damage? Or you can use Psychic Instability to knock down entire mobs.

3 N, 2 Rt, 2 Me is the build of the times.
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Old Mar 08, 2011, 05:29 PM // 17:29   #8
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Originally Posted by nightschroud View Post
why does everybody think that mesmer hero's are staple's now in herobuilds!? Can somebody please explain why so i get it ....
They do the most armor ignoring damage in the game, while at the same time causing massive shutdown reducing the amount of damage your party takes.

I've been playing the panic + ineptitude mesmers plus spiritway combination entirely since the 7 hero update, and they are unmatchable in both UW and BFLA.

When added on top of the usual minions, resto heal, and curses necro builds, its pretty much just pure rofflestompage of the entire game.
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Old Mar 08, 2011, 05:34 PM // 17:34   #9
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Originally Posted by nightschroud View Post
why does everybody think that mesmer hero's are staple's now in herobuilds!? Can somebody please explain why so i get it ....
Because they're freaking awesome.

I'll drop my Rits or a Necro before I'll drop a Mesmer hero from my team.
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Old Mar 08, 2011, 06:23 PM // 18:23   #10
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k , i can see all your points , might try it out , since the update i have just been playing , 2 rits , 1 para and 4 necro's and i never died in any of the 30 vanquishes ive done over the past 4 days , so yeah i just thought it was strange
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Old Mar 08, 2011, 07:46 PM // 19:46   #11
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If your a warrior then you might die with 3 nec 2 rit 2 mes

You would only have one primary healer, plus whatever support the rits have (soul twisting will be needed for you).

The build is best suited for pure offense, with one of the healing / support roles taken by the player character (particularly for ellys and rits, play ER or Soul Twisting yourself, have all of your heroes pumping out damage, even the healer with a damage elite).

You are actually fine with 4 necros, if you are using two of them as healers.
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Old Mar 08, 2011, 09:36 PM // 21:36   #12
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Originally Posted by bhavv View Post
If your a warrior then you might die with 3 nec 2 rit 2 mes

You would only have one primary healer, plus whatever support the rits have (soul twisting will be needed for you).

The build is best suited for pure offense, with one of the healing / support roles taken by the player character (particularly for ellys and rits, play ER or Soul Twisting yourself, have all of your heroes pumping out damage, even the healer with a damage elite).

You are actually fine with 4 necros, if you are using two of them as healers.
well yeah thats exactly what ive been doing , since most of the offence in my teambuild is myself , ive pretty much set up the rest to be support and make me rip through the enemy's myself . Its more fun when your the one killing stuff and seeing those awesome yellow numbers , i did use my fourth necro as the second healer ( well more like protector ..... , god damn i love hex removal <3 ) and the paragorrn is damage oriented support

since the build even worked for me in DoA nm ( HM took to long to bother with it ) i was wondering why everyone needed those panic /ineptitude mesmer hero's

i thank you for helping mee see it from a difrend proffesions angle ^^

ps : excuse my spelling or grammar ,but i simply don't care about it
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Old Mar 09, 2011, 12:01 AM // 00:01   #13
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Originally Posted by Liber Pater View Post
What would be some good ideas for a fourth necro?
N/Mo smiter for places with undead (to smite) and fleshy corpses (so you don't just reassign your bomber). I'm thinking of The Desolation in Nightfall.

A necro with maxed Soul Reaping and Signet of Lost Souls will pump out high damage smites like Balthazar's Aura and Judge's Insight, maintain Strength of Honor on a frontliner, and so on. Primary monks don't have the energy for that, they have to scale it back a bit.
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